

Keep in mind that you can be certain that the targeted object is more dangerous in general (perhaps a veteran of sorts or an ace pilot) when this is the case. If an object is drastically more resistant to a certain damage type, this is indicated on its target lock indicator. Weapon damage type also comes into play here since shields can be more or less resistant to specific types of damage (physical, energy, plasma). Using the anti-shield first and then switching to the hull-ripper later is highly advised. Some weapons deal more damage to shields, while others rip through the enemy’s hull. You have two slots available for equipping weapons, and during flight, you can quickly switch between them. You can also use this li’l maneuver to get on your enemy’s tail quickly. How about this: gain some speed first, aim to go past the enemy, along with one of his sides, then cut your engines and let inertia guide you away as you rip holes in the weakling’s side armor. Your enemy will be able to hit you more easily as well. Sure, your shots will be more accurate since you’re going directly at him, but it goes both ways. Going head-to-head with enemies can be a lot of fun but usually isn’t the best of ideas.

Your weapons will still work, and you might get some pesky enemies off your back before turning around and going for a cruise. While cruise mode is charging and during cruise mode, weapons do NOT work! If you’re trying to get away from a combat situation using a completely valid cruise, try to get some distance first, using cut engines and boost. Combine that with fast movement direction changes by using the booster, and you get a killer combo. Shutting down engines but keeping inertia is one of the best defensive maneuvers you can use. Changing speed (reverse) deactivates this mode. Here’s a little trick: double-tap the forward key to toggle maximum forward throttle. While in combat, fast and direct controls are pivotal, but holding forward throttle is tedious when you’re not in a fight.
